RPG Enemy Attacking – Part 1

November 12th, 2008

Every RPG will an enemy, and there several ways to go about implementing enemies into our RPG game, the two ways I can think of off the top of my head are:

• Enemies on the map will chase the Hero if the Hero gets too close
• Random battle encounter every so many steps the Hero takes

If we go with option 2, we simply check what type of map/level it is, set a random number, and every step the Hero takes we decrement that random number, and if that random number reaches below 0, we go to a battle scene. If we go with option 1, there would be 2 kinds of ways to have our Enemies chase our Hero. One way is, we can have the enemies chase the Hero straight on, or secondly, use a little path finding.

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AS3 > Games > RPG

Launch of Zumspiel (to play)

November 5th, 2008

The past month I have been hard at work trying to polish my first, and hope to be big, flash portal site. It is called Zumspiel. In German it means “to play”. I am not from German or nor have I ever been there, but I decided to use this name because every American word I could think of related with flash games was taken. The site was launched last week and since then more than 8 developers have posted their games for a total of +30 games so far. Not bad for the first week.

The site can be found here: Zumspiel (to play)

The site is completely free of use to play games, but only to play games. When registering, which is also free, you can do any of the following:

• Rate Games
• Comment on Games
• Save your Favorite Games
• Add Friends to your Favorite Friends list
• Create Threads and Post in the Forum (with a wysiwyg editor)
• Create and Customize your Avatar
• Make your own Avatar parts for everyone to see and use (planned)
• Submit your Game
• Submitted Games receive 25% of the ad revenue (50% complete)
• Use Zumspiels API to submit high scores, allow users to earn emblems, etc (planned)
• Again, all for FREE

I am open for any other suggestions, features, known bugs, concerns, wants/needs, demands, etc. If there is something you would like to see down, there is a very strong chance I can do it – or I will find a way to do it ;)