The last couple of weeks I have spent a good deal of time with Flash’s open source 3D engine Sandy. I think Sandy has the easiest API to work with and offers all the tools needed for the developer to make his/hers Flash game. The code, in my opinion, is a lot cleaner and easier to read as well among the others: Papervision and Away3D. But of course, each have their own pros and cons. The only con I can think of off the top of my head for Sandy is the z-sort (I am sure there are many others and we could argue about them all day, but I don’t want to do that).
Anyways, the last 3 games I have developed were all using the Sandy engine. One of the three games is using MochiAds API so it could be distributed through hundreds of Portals sites, so it thousands of hits compared to hundreds of hits.
Here is the list of games I have developed, I really appreciate your feedback on the games:
Neo Rider (72,000 plays – uses MochiAds)
Tunnel Rider ~400 plays so far – exclusive to Zumspiel (to play) at the moment
Squirrel Dodger ~40 plays so far – exclusive to Zumspiel (to play) at the moment, launched last night
What I think has really helped with the games is that they all have a high score list built into it. High Scores REALLY add an impact on re-playability… hmmm… I need to start working on an multiplayer game next…