Three 3D games launched

March 6th, 2010

The last couple of weeks I have spent a good deal of time with Flash’s open source 3D engine Sandy. I think Sandy has the easiest API to work with and offers all the tools needed for the developer to make his/hers Flash game. The code, in my opinion, is a lot cleaner and easier to read as well among the others: Papervision and Away3D. But of course, each have their own pros and cons. The only con I can think of off the top of my head for Sandy is the z-sort (I am sure there are many others and we could argue about them all day, but I don’t want to do that).

Anyways, the last 3 games I have developed were all using the Sandy engine. One of the three games is using MochiAds API so it could be distributed through hundreds of Portals sites, so it thousands of hits compared to hundreds of hits.

Here is the list of games I have developed, I really appreciate your feedback on the games:

Neo Rider (72,000 plays – uses MochiAds)
Tunnel Rider ~400 plays so far – exclusive to Zumspiel (to play) at the moment
Squirrel Dodger ~40 plays so far – exclusive to Zumspiel (to play) at the moment, launched last night

What I think has really helped with the games is that they all have a high score list built into it. High Scores REALLY add an impact on re-playability… hmmm… I need to start working on an multiplayer game next…

AS3 > Games > Zumspiel

Prototype RPG Game

October 3rd, 2009

This was requested. A request of a 3D RPG game. Well, what I to present to everyone isn’t a RPG game, but its a great prototype, and as you can see, it has great potential.

I am using the great Sandy 3D engine to accomplish this feat. What I really like about Sandy compared to the other flash 3D frameworks out there, is the simple, clean, and quick API. It has its drawbacks, but you usually can find a work around for it – sometimes.

In this example, all the hero does is walk around the stage, doing simple collision detection. Of course, this little stage can be expanded to be a small village with people walking around, people to talk to, items to pick up, trees, doors, etc. I might be able to get to this eventually, depends on the high demand.

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AS3 > Flash > Games > RPG

RPG Enemy Attacking – Part 1

November 12th, 2008

Every RPG will an enemy, and there several ways to go about implementing enemies into our RPG game, the two ways I can think of off the top of my head are:

• Enemies on the map will chase the Hero if the Hero gets too close
• Random battle encounter every so many steps the Hero takes

If we go with option 2, we simply check what type of map/level it is, set a random number, and every step the Hero takes we decrement that random number, and if that random number reaches below 0, we go to a battle scene. If we go with option 1, there would be 2 kinds of ways to have our Enemies chase our Hero. One way is, we can have the enemies chase the Hero straight on, or secondly, use a little path finding.

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AS3 > Games > RPG

RPG Item Gathering / Pick Ups

October 7th, 2008

This is a slight continuation from the last tutorial of the RPG series, and it was requested by Chris.

In the last tutorial, we have set up our Intentory menu and allowed our Hero to use selected items and drop the items once the item’s quantity was zero. Now let me share with you how we gather/pick up the items that are laid across the level.

I will admit upfront, this way of creating item gathering is very different from what you might expect, buts its quite useful and easier to work with once you get the concept of it.

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AS3 > Games > RPG

RPG Inventory

August 22nd, 2008

This tutorial is continuing from the RPG tutorials previous posted, RPG Character Movement Part 3

Making an inventory for our Hero is needed. Our Hero is most likely going to pick up items along his/hers journey, and those items need to stored and saved for later use. The Hero could pick up some Potion or Bread and use that to heal himself when low on HP (Hit/Health Points). Well, lets start setting up a in game menu movie clip which is of course very needed as well. The in game menu movie clip at this point will just have a button called “Inventory” which will open a list of items our Hero has been carrying around, but we can use the in game menu for other things like “Options”, “Quests”, etc. But for now, lets just do the Inventory. Before I begin, prepare yourself for a lengthy tutorial.. but I assume you knew that before beginning? Lets start…

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AS3 > Games > RPG