RPG Character Movement – Part 3

July 31st, 2008

This is the third part of the RPG Character Movement tutorial, if you are not caught up, you can check out the other two here: Part 1, Part 2

Today I would like to show how to make our hero jump onto platforms. I know from our gaming experience we usually don’t have a top down RPG hero jumping around, but in this game, we are going to have our hero jump. I will also discuss how we could have our hero swim on a later date. I think having our Hero jump around the stage can be really nice if you want to place some gold, or a hard to reach item. Speaking of which, there was a request for an item inventory which will be in the next tutorial of this RPG development series.

Before we begin making our Hero jump, we are going to have to do several updates and changes to our code and movie clips. If you follow the steps in order you should be just fine. So lets begin.

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AS3 > Games > RPG

Ball Dodger

July 19th, 2008

Today I would like to share a game called “Ball Dodger”. The concept of the game is very easy: dodge the oncoming balls by using your mouse. This might not sound very fun, but it is and can be very addicting. In the Ball Dodger game we are going to build, we are going to add two game elements to make it more challenging: collecting items, and faster spawning of balls to dodge. Here is what the game will look like in the end (if the timer in the top left has stop, refresh your browser):

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AS3 > Games

Astrolander

June 26th, 2008

I would like to demonstrate how to make my version of an Astrolander game. My version consists just the basics of movement through space, collision detection with the ground, and collision detection with the platform which you must land softly and vertically or your ship will crash. Hopefully with this basic tutorial you will be able to grasp the concept and expand more ideas into this type of game. So lets begin by setting up the 3 movie clips we will be using, the Rocket, the Ground/Level, and the Platform.

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AS2 > Games

RPG Character Movement – Part 2

June 21st, 2008

This tutorial is continuing from last one posted here: RPG Character Movement – Part 1

In the last tutorial we talked about basic movement and key detection. This time we are going to cover Hero walking animation and collision detection.

First, lets begin opening our Hero movie clip set in the Library. Highlight both the left and right circled arms and convert it to a movie clip. Give the movie clip the name “arms” since this movie clip are the arms of our Hero. In the “arms” movie clip, create a tween for each of the circled arms, moving them back and forth of each other to represent the moving arms of our Hero when walking.

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AS3 > Games > RPG

RPG Character Movement – Part 1

June 13th, 2008

Today I am going to share a small sample of RPG type character movement using Flash Actionscript 3. I will say up front, this sample will look very boring, but this tutorial is for Actionscript 3 beginners. However, I will continue to build examples and more tutorials off this one. I also would like to point out that I will be writing this code in the main time line, which is something you should try not to do in Actionscript 3. So why am I writing the code on the main time line? In honesty, this is how I begin to program in Actionscript 3 to help understand the newer syntax and different structure and event handling and everything Actionscript 3 has to offer from Actionscript 2. I also would like to point out that I am not going to discuss all the syntax throughly (for the most part, but I will try my best), because if you want to program games, you will have to do some research and testing on “hows” and “whys” and “what the…?”.

So lets begin with the sample of what you will have by the end of this tutorial:

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AS3 > Games > RPG