<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Gregory Athons</title>
	<atom:link href="http://gregathons.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://gregathons.com</link>
	<description>Programmer</description>
	<pubDate>Sat, 06 Mar 2010 18:10:53 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Three 3D games launched</title>
		<link>http://gregathons.com/2010/03/06/three-3d-games-launched/</link>
		<comments>http://gregathons.com/2010/03/06/three-3d-games-launched/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 18:10:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Zumspiel]]></category>

		<guid isPermaLink="false">http://gregathons.com/?p=39</guid>
		<description><![CDATA[The last couple of weeks I have spent a good deal of time with Flash&#8217;s open source 3D engine Sandy. I think Sandy has the easiest API to work with and offers all the tools needed for the developer to make his/hers Flash game. The code, in my opinion, is a lot cleaner and easier [...]]]></description>
		<wfw:commentRss>http://gregathons.com/2010/03/06/three-3d-games-launched/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Prototype RPG Game - Part 2</title>
		<link>http://gregathons.com/2010/01/03/prototype-rpg-game-part-2/</link>
		<comments>http://gregathons.com/2010/01/03/prototype-rpg-game-part-2/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 00:43:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://gregathons.com/?p=38</guid>
		<description><![CDATA[A while ago I posted a Prototype RPG Game using the Sandy engine. Well, today I am not going to share the code, but how I managed to make it (I spent about 1 hour on it)&#8230; and you will probably slap your head and then go crazy making your own 3D prototype RPG game.
I [...]]]></description>
		<wfw:commentRss>http://gregathons.com/2010/01/03/prototype-rpg-game-part-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Speed Optimization, and updates for GOOPJS</title>
		<link>http://gregathons.com/2009/10/05/speed-optimization-and-updates-for-goopjs/</link>
		<comments>http://gregathons.com/2009/10/05/speed-optimization-and-updates-for-goopjs/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 14:15:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<category><![CDATA[GOOPJS]]></category>

		<category><![CDATA[Javascript]]></category>

		<guid isPermaLink="false">http://gregathons.com/?p=37</guid>
		<description><![CDATA[Yesterday I discovered something interesting in programming. When the owner/lead programmer of a framework/project writes code, he/she don&#8217;t optimize it after wards. The programmer just continues to develop on top of the existing code, adding enhancements, without improving the existing code.
I found an article on OSFlash that discusses how to optimize Flash&#8217;s Actionscript 3 language. [...]]]></description>
		<wfw:commentRss>http://gregathons.com/2009/10/05/speed-optimization-and-updates-for-goopjs/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Prototype RPG Game</title>
		<link>http://gregathons.com/2009/10/03/prototype-rpg-game/</link>
		<comments>http://gregathons.com/2009/10/03/prototype-rpg-game/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 18:34:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://gregathons.com/?p=36</guid>
		<description><![CDATA[This was requested. A request of a 3D RPG game. Well, what I to present to everyone isn&#8217;t a RPG game, but its a great prototype, and as you can see, it has great potential.
I am using the great Sandy 3D engine to accomplish this feat. What I really like about Sandy compared to the [...]]]></description>
		<wfw:commentRss>http://gregathons.com/2009/10/03/prototype-rpg-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>PHP Framework, and CMS&#8230; in the works</title>
		<link>http://gregathons.com/2009/09/22/php-framework-and-cms-in-the-works/</link>
		<comments>http://gregathons.com/2009/09/22/php-framework-and-cms-in-the-works/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 18:36:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PHP]]></category>

		<guid isPermaLink="false">http://gregathons.com/?p=35</guid>
		<description><![CDATA[I have been working on a PHP framework of my own this past couple of weeks, and I would like to share it with everyone, once I have it more completed. Its highly based of the popular CodeIgniter framework, but scaled down in file size, memory usage, and its easier to find your way around [...]]]></description>
		<wfw:commentRss>http://gregathons.com/2009/09/22/php-framework-and-cms-in-the-works/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
