GOOPJS Framework

May 21st, 2009

First of all, wow… its been a long time since I have posted a blog entry. Many apologizes to everyone out there. Life right now for me is getting busier and more complicated.

The past couple of months I have been working on my own Javascript framework like MooTools and jQuery.

I am calling it GOOPJS.

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GOOPJS > Javascript

Introducing GOOPTracker

December 14th, 2008

GOOPTracker is an ad click tracker for publishers who have ads on their site(s). This is an alternative solution to other ad click scripts such as ClickAider and AsRep to name a few.

So what makes this one different from the others?
To start, its free. The code isn’t encrypted or hard to look through… you can easily understand what is going on through the lines of the code and I have made comments throughout it as well. You don’t need to sign up, or pay; you just download the files, configure/modify it ever so slightly to fit your needs (if you want), that is all. The script is MIT License, but I appreciate any enhancements or updates you have done to the code to help not me but everyone.

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GOOPTracker > Javascript > PHP

RPG Enemy Attacking – Part 1

November 12th, 2008

Every RPG will an enemy, and there several ways to go about implementing enemies into our RPG game, the two ways I can think of off the top of my head are:

• Enemies on the map will chase the Hero if the Hero gets too close
• Random battle encounter every so many steps the Hero takes

If we go with option 2, we simply check what type of map/level it is, set a random number, and every step the Hero takes we decrement that random number, and if that random number reaches below 0, we go to a battle scene. If we go with option 1, there would be 2 kinds of ways to have our Enemies chase our Hero. One way is, we can have the enemies chase the Hero straight on, or secondly, use a little path finding.

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AS3 > Games > RPG

Launch of Zumspiel (to play)

November 5th, 2008

The past month I have been hard at work trying to polish my first, and hope to be big, flash portal site. It is called Zumspiel. In German it means “to play”. I am not from German or nor have I ever been there, but I decided to use this name because every American word I could think of related with flash games was taken. The site was launched last week and since then more than 8 developers have posted their games for a total of +30 games so far. Not bad for the first week.

The site can be found here: Zumspiel (to play)

The site is completely free of use to play games, but only to play games. When registering, which is also free, you can do any of the following:

• Rate Games
• Comment on Games
• Save your Favorite Games
• Add Friends to your Favorite Friends list
• Create Threads and Post in the Forum (with a wysiwyg editor)
• Create and Customize your Avatar
• Make your own Avatar parts for everyone to see and use (planned)
• Submit your Game
• Submitted Games receive 25% of the ad revenue (50% complete)
• Use Zumspiels API to submit high scores, allow users to earn emblems, etc (planned)
• Again, all for FREE

I am open for any other suggestions, features, known bugs, concerns, wants/needs, demands, etc. If there is something you would like to see down, there is a very strong chance I can do it – or I will find a way to do it ;)


RPG Item Gathering / Pick Ups

October 7th, 2008

This is a slight continuation from the last tutorial of the RPG series, and it was requested by Chris.

In the last tutorial, we have set up our Intentory menu and allowed our Hero to use selected items and drop the items once the item’s quantity was zero. Now let me share with you how we gather/pick up the items that are laid across the level.

I will admit upfront, this way of creating item gathering is very different from what you might expect, buts its quite useful and easier to work with once you get the concept of it.

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AS3 > Games > RPG